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- Final Fantasy VII Interactive Demo README.TXT
- ---------------------------------------------
-
- 1. Demo System Requirements
- 2. Game Controls
- 3. Technical Info
- 4. Final Fantasy VII FAQ
- 5. Web site information
-
-
- ===========================
- 1. Demo System Requirements
- ===========================
- The Final Fantasy VII Interactive Demo has the following minimum
- system requirements:
- Pentium 133
- 32 Megs of RAM
- 4x CD-ROM drive
- Yamaha DS1 (Please use this card for the best quality sound.)
- Windows 95
- DirectX 5.0
- DirectMedia 5.1
-
- ================
- 2. Game Controls
- ================
- KEYBOARD
- NumPad 8 (Up Arrow) - Move Up or Menu selection Up
- NumPad 2 (Down Arrow) - Move Down or Menu selection Down
- NumPad 4 (Left Arrow) - Move Left or Menu selection Left
- NumPad 6 (Right Arrow) - Move Right or Menu selection Right
- NumPad Enter - [OK] (Action)
- NumPad 0 - [CANCEL] (Cancel, Run in field w/ arrow keys)
- NumPad + - [MENU] (Bring up menu)
- NumPad . (Del) - [SWITCH] (Switch from Materia to Equip menus)
- NumPad 9 (PgUp) - [PAGEUP] (Page up in menu, Escape from battle w/ [PAGEDOWN])
- NumPad 3 (PgDn) - [PAGEDOWN] (Page down in menu, Escape from battle w/ [PAGEUP])
- NumPad 1 (End) - [TARGET] (Highlights targets in battle)
- NumPad 5 - [START] (Pause during battle)
- NumPad - - [ASSIST] (Help pointers in field, Help window during battle)
- CTRL+Q - Quit
-
- GAMEPAD
- Direction Pad - Movement and Menu Selection
- Right Button - [OK] (Action)
- Bottom Button - [CANCEL] (Cancel, Run in field w/ arrow keys)
- Top Button - [MENU] (Bring up menu)
- Left Button - [SWITCH] (Switch from Materia to Equip menus)
- L1 - [PAGEUP] (Page up in menu, Escape from battle w/ [PAGEDOWN])
- R1 - [PAGEDOWN] (Page down in menu, Escape from battle w/ [PAGEUP])
- R2 - [TARGET] (Highlights targets in battle)
- Start - [START] (Pause during battle)
- Select - [ASSIST] (Help pointers in field, Help window during battle)
-
- Playing the game:
- This is a limited beta demo of Final Fantasy VII. You will be able to explore
- some of the area of Mt. Corel and talk to the citizens of North Corel. Use the
- movement keys to walk around Mt. Corel, and the Action key to talk to the people
- you encounter. The Action key is also used to pick up the various items that
- you will find. Use CTRL+Q to quit the game.
-
- Menus:
- The Item Menu is where you organize and use the various items that you find.
- Selecting an item will display the uses of each particular item. Simply select
- the item you want, push the Action key, and select whom you will use the item on.
- Some items can only be used in battle. These items will be grayed out in the
- item menu.
-
- The Magic Menu allows you to see each character's magic spells and to cast spells
- such as Cure and Life on your characters.
-
- The Materia Menu is where you arrange your materia. Materia allow you to cast
- the various spells in the game.
-
- The Equipment Menu is the place to organize the weapons, armor and accessories
- you find or buy. Selecting armor or weapons will show your current attack and
- defense ratings, and the effect that the selected items will have on these ratings.
-
- The Status Menu shows you the current status of the selected character.
-
- The Battle System:
-
- As in any RPG, one of the most important parts of the game is the combat.
- In Final Fantasy VII, this system may vary from the traditional RPG mold.
- Combat uses the Active Time Battle (ATB) system. In the ATB system attacks
- are time-based, not turn-based. Various stats, such as your characters speed, etc,
- will determine how soon the time bar will fill for your next attack. If you
- hesitate, the enemy may seize the opportunity to attack before you do.
- If you wish for a more traditional setting, you may change the ATB settings
- in the Config menu to either "Active" or "Wait". While in combat, the Action
- button is used to select which combat option you desire. The Cancel button
- is used to go back in menus. The Switch button will hide the battle menu box
- so you can see your character's HP and Limit Break status.
-
- Here is a handy definition for all the commands you'll have at your disposal
- for the demo:
- Attack: This option attacks with your equipped weapon.
-
- Magic: This will cast one of your spells from your equipped Materia. If the spell
- name has a little red arrow next to it, that means it is paired with an "All"
- materia and can be cast on an entire group of targets. In the lower left corner,
- the number there represents how many times you can cast that spell on a group of
- targets during this battle.
-
- Summon: This option allows you to use your Red Materia to call upon one of your
- Summon Monsters. The number in the lower left represents how many times you can
- call upon this monster this battle.
-
- Item: This option allows you to use any of your items that can be used while in
- battle. You cannot equip new weapons, armlets or accessories in battle. You
- cannot use items that raise your permanent statistics in battle either,
- (i.e. Speed Up, HP Up, etc.)
-
- Sense: This option allows you to scan the enemy for any weakness and to determine
- how many HP/MP they have. If you have the Battle help window open, it will keep
- a running count for you throughout the battle. This is handy for determining
- whether to attack, or deciding that "wouldn't be prudent."
-
- Change: This option can be accessed by moving off the far-left border of the
- selection menu. If you select this, the party member whose turn it is will change
- positions from front row to back row, or vice versa. After the battle is
- finished, that party member will return to the position he/she was assigned at
- the beginning of the battle.
-
- Defend. This option can be accessed by moving off the far-right border of the
- selection menu. If this option is selected, this party member will not attack,
- and will take half the normal damage from affected attacks. It is equivalent
- to putting that character in the back row for one turn.
-
- Materia:
-
- This is where all the fun begins! By placing Materia into the slots on weapons
- or armor, the characters can access many new abilities, such as summoning monsters
- or casting Bolt spells.
-
- There are five types of Materia:
- 1. Independent Materia (Purple) - These Materia give the character a special
- advantage, such as increased HP or higher Luck. For example, Aeris has the Long
- Range Materia equipped in her Striking Staff. This allows Aeris to attack without
- penalty from the back row or at enemies in back row.
-
- 2. Magic Materia (Green) - These are the most common Materia. They allow you to
- cast certain Magic spells. Magic will be more effective against certain enemies
- and less effective against others. You'll want to keep in mind the enemies that
- you can encounter in each location and equip accordingly. Not all Magic harms
- the enemy. By using these Materia creatively, you can often turn the tides of a
- battle faster than with just brute force. The Restore Materia and Revive Materia
- are the key to keeping your party in good shape. Try using Transform Materia
- that you find for a taste of things to come!
-
- 3. Support Materia (Blue) - Support Materia must always be paired with another
- Materia. An example of a paired slot is Cloud's Mythril Armlet. Initially,
- Cloud has an All Materia paired with a Lightning Materia. This lets Cloud
- target the entire group of enemies when casting Bolt. Another useful combination
- is All and Restore, which lets you heal the entire party at once for the same
- MP cost.
-
- 4. Command Materia (Yellow) - These Materia add to the commands that can be used
- in battle. For example, Aeris' Sense Materia adds the Sense command. Use this
- to find out more information on your enemies. This is great for finding their
- weaknesses.
-
- 5. Summon Materia (Red) - Undoubtedly, the coolest of all the Materia. Use these
- Materia to summon monsters of extraordinary magnitude! Just check out the Bahamut
- Materia that Cloud has!
-
- Through the course of the game, Materia will increase in ability much like the
- characters gain levels. The Materia's counterpart to experience is AP. One
- trick to speed up Materia growth is to equip the Materia that you want to level
- up in Double growth slots like those in Cloud's Force Stealer. Higher level
- Materia let you summon more times or gives you access to more powerful versions
- of existing spells. For example, a level 3 Restore Materia will give you the
- Regen spell.
-
- One minor caveat is that equipping Materia affects the character's stats - often
- sacrificing physical attributes for increased magical abilities.
-
- Variety is the spice of life and experimentation is the key to using Materia
- effectively. Try different combinations of Materia and test them on various
- enemies. You never know what you'll find!
-
-
- =================
- 3. Technical Info
- =================
-
- Setting up the game:
- Run the SETUP.EXE program on the CD to install the FFVII Demo. You will be
- prompted to choose a folder and a program group in which to install the game.
- You will also be prompted to install DirectX 5.0, DirectMedia 5.1. These are all
- needed to run the demo.
-
- ALT-TAB and Win95 Keys:
- If you ALT-TAB from the FFVII Demo, you will not be able to get back into the game.
- The same holds true for the Windows 95 keys on some keyboards.
-
- Savepoint and PHS:
- The Savepoint and PHS are disabled in this demo. Normally, the Savepoint would
- allow you to save your game, and the PHS would allow you to reorganize your party.
-
-
- ========================
- 4. Final Fantasy VII FAQ
- ========================
-
- Q.1) Is a 3D card required to play FF VII when it is released for the PC?
- No. A 3D accelerator card will not be required to play FF VII on the PC although
- it is recommended. We will be releasing a list of compatible 3D cards before
- the game's release later this year.
-
- Q.2) Are there plans on bringing more titles to the PC besides FF VII?
- FF VII, scheduled to be released for the PC sometime this summer, is the only PC
- game in development by Square Soft at this time. It has not been determined yet
- if future PC titles will be planned for development, but it is hoped that a
- successful launch of the PC version of FF VII will aid in the realization of
- future PC titles developed by Square Soft.
-
- Q.3) Will the PC version of FF VII be the same as the PlayStation version?
- Yes. Both versions of the game will have similar gameplay and storyline issues.
- Basically, the content found in the original PlayStation version will remain
- intact and unchanged for the PC version.
-
- Q.4) For the PC version of FF VII, will there be an opportunity to correct the
- English grammar and spelling mistakes missed in the PlayStation version?
- In a game the size of FF VII, there may be instances where a spelling mistake
- occurred or a translated phrase appeared a bit off and was not caught or
- corrected in time during the testing cycle. Measures will be in effect to
- ensure that these instances are identified and corrected during the
- development and subsequent testing of FF VII for the PC.
-
- Q.5) How do I get information on becoming a beta tester (for FF VII PC)?
- All job information can be found in the Employment section of our websites
- (www.squaresoft.com and www.eidosinteractive.com). There are no plans to
- include any external beta testing for the upcoming PC release of FF VII
- as all testing is currently done in-house.
-
- Q.6) On what exact date will FF VII PC be released?
- The specific release date for the game has not been determined, but it is hoped
- that it will be released sometime during this summer.
-
- Q.7) What will the minimum system requirements be for the final version?
- P133 (w/ 3D accelerator card), P166 (w/out 3D accelerator card)
- 32 MB RAM
- 4X CD-ROM
- DirectX 5.0 compatible sound and video card
- (XG-MIDI or AWE64 compatible sound card recommended)
-
-
- =======================
- 5. Web Site Information
- =======================
-
- The official Final Fantasy VII PC web site is located at http://www.ff7pc.com.
-